![]() ![]() Joy Ride Turbo isn't going to be the game that does it, but that's not to say the developers behind this avatar-themed racer didn't give it a hell of a try. While a number of kart racers have emerged as very solid representations of that concept, it's been a market dominated by the originators. Sure, track designs have become more elaborate, and graphics and audio have definitely improved, but the idea has been pretty consistent for the past decade: racing against miniature, stylized versions of vehicles with single weapon pick-ups scattered around multiple locations on a track. Super Mario Kart was published in 1992, and here we are, 10 years later, and kart racers on consoles haven't changed much. While playing Joy Ride Turbo, I wondered if Nintendo knew that Super Mario Kart on the Super Nintendo would create an entire racing subgenre and would be copied for years to come.
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